Johnathan Taylor, a former scout-listening shooter of the United States Marine Corps, tariffs the shooting in 11 video games, such as Call of Duty: Modern Warfare III, for realism.
Taylor discusses the tactics and the equipment of elite shooters, such as the use of Ghillie combination and drones in Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III, and camouflage techniques and night operations at the Ghost Reconstruction point of Tom Clancy. He looks at the plausibility of long -range elite shooters observed in PUBG: Battlegrounds, Sniper Elite 5 and Rust. Taylor also explains the realism of popular video game techniques, such as non-scoring and rapid meat in Counter-Strike 2, and the use of a sniper rifle at close range in Far Cry 5 and valuing. He also examines the accuracy of the equipment and strategies of elite shooters, such as the movements of the Fortnite elite shooter, the shooting position of the elite shooter and the appearance of the scope and the reticle of the rifle in Hitman 3 and the rifle deleted in the legends of the Apex.
Taylor has spent eight years as a scout elite shooter in the US Marine Corps. He is president of the USMC Scout Sniper Association, an organization dedicated to the supply of veteran elite shooters financial, medical and psychological support.
You can find out more about the USMC Scout Sniper Association here.
Instagram of the USMC Scout Sniper Association.
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