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PlayStation VR2 PC adapter arrives in August, with missing features

A PSVR2 headset connected to a desktop computer running Half-Life: Alyx
Enlarge / Marketing image from Sony for PSVR2 on PC.


It doesn’t appear that PlayStation VR2 will have the same success as its predecessor, which was wildly successful at a time when public curiosity and investment in VR was at an all-time high. Still, it’s one of the most advanced VR headsets available, tied to a small library on the PS5.

That’s about to change, as Sony has confirmed plans to launch a PC adapter for the headset on August 7. It will cost $60 and will, at a minimum, allow PSVR2 owners to play a large library of SteamVR titles, provided their PCs meet the minimum specs.

Sony’s blog post about the adapter states that players will need a Steam account. So it’s unclear how or if you can use the headset to dive into PC VR experiences through different channels other than Steam.

In addition to the PSVR2 headset, its controllers, and the new adapter, you will need a DisplayPort 1.4 compatible cable and the following PC specifications:

  • Windows 10 or 11 64-bit
  • Intel Core i5-7600 / AMD Ryzen 3 3100 or later
  • Nvidia GeForce GTX 1650 or later, or Nvidia RTX series, or AMD Radeon RX 5500XT or later, or AMD Radeon RX 6500XT or later
  • RTX 3060 or later or RX 6000XT or later are recommended “for the best performance”
  • Bluetooth 4.0 or later.

Users will need to install SteamVR and there will also be a PlayStation VR2 app.

This all sounds exciting if you bought a PSVR2 but are really feeling the lack of content on the PlayStation platform. (PSVR2 is not compatible with the vast PSVR1 game library, and several flagship VR titles still haven’t been updated for it.)

But many of the cool features that make PSVR2 so great won’t actually work on PC, Sony claims. This includes “HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble).”

This is rather frustrating, as some of these features have appeared in announced high-end PC VR headsets.

Sony notes that “PS VR2’s high-fidelity and sensory immersion features are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection and transparent sight, as well as foveation”. rendering (without eye tracking) and 3D audio in supported games.

All told, this is still a relatively solid offering, superior to the many Oculus Rift S headsets still floating around. We’ll have to wait and see what the obstacles are to releasing non-Steam content when it arrives later this summer.

News Source : arstechnica.com
Gn tech

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