Metroid Prime 4: Beyond Lead UI Artist Details His Work on Samus’ Visor and HUD
![Metroid Prime 4: Beyond Lead UI Artist Details His Work on Samus’ Visor and HUD Metroid Prime 4: Beyond Lead UI Artist Details His Work on Samus’ Visor and HUD](https://i1.wp.com/images.nintendolife.com/6a8754b734f87/1280x720.jpg?w=1280&resize=1280,720&ssl=1)
Metroid Prime 4: Beyond won’t be out until next year, but if you’re eager to learn a little more about the highly anticipated release, read on…
Just a few weeks after the initial reveal, Retro Studios UI Lead Jon Wofford shared some insight into his involvement in the development of the fourth installment and his work on Samus’ visor and the heads-up display (HUD) you see in the game:
“Metroid Prime 4 was a dream project, and my favorite part was designing, building, and animating Samus’ HUD. I learned a lot during MPR, and I hope that shows… I think the trailer also does a great job of showing that the HUD shouldn’t bother trying to compete with the incredible environments, characters, lighting, animation, VFX… I’m constantly impressed by the talent of this team.”
On his Artstation page, Wofford goes into a bit more detail, mentioning how the “HUD was a true labor of love”:
“The Metroid Prime 4: Beyond trailer. The HUD was a true labor of love, and I’m so happy to finally share it… A great look at the HUD in combat. The goal was to create a modern update to the visor that honors the legacy of Metroid Prime.”
It also shows off scanning animations, transitions, Samus’ UI details, and even her Morph Ball HUD. If you look closely at some shots throughout the reveal trailer, you can also see Wofford’s UI work displayed on computer screens in one scene (see below).
Jon Wofford also worked as a UI artist on Metroid Prime Remastered, released for Nintendo Switch in 2023.
News Source : www.nintendolife.com
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