“The game is vision”, production designer John Paino Tell E! News, referring to the PlayStation 2013 title that HBO The last of us is suitable for. “The conceptual art of the game always looked cinematographic. It had a sense of place, lighting and realism.”
But, also similar to a film, it was always a game. The work of Paino, sets decorator Paul Healy And hundreds of other craftsmen had to build tangible versions of the games of the game: the not so distant but 2003 sub-retro version, and the frozen version of the same year, two decades after life, people knew it.
“The biggest challenge was to work in a real situation,” said Paino. “We make a time piece above a dry apocalyptic piece, which is also a drama on people. So there were these multiples.”
The production started in Calgary in July 2021, and the Canadian city “worked for certain things,” he said, but “I don’t think there has never been a place that has not received a little love from the Art or Reconstruction Department. In addition, everything has been neglected for 20 years”, so even if an area had the right look for the shooting, they would have had to change anything too modern.
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