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Is the Switch 2 screen really bad?

remon Buul by remon Buul
June 27, 2025
in Tech
0
Is the Switch 2 screen really bad?

Since we learned that the Switch 2 would have an LCD screen instead of a more chic OLED panel, the speech around the last Nintendo console has often become sour when it comes to its display. Of course, once people were able to put the new equipment in their hands, the Switch 2 has proven to be wrapped an impressive and vibrating LCD screen. Those TO DO exist; They are still not as big as fanciful as an OLED, but the liquid crystal display technology is even more than capable of meeting and overcoming expectations for the production of a quality image in 2025.

Nintendo Switch 2 could be launched with almost no criticism

But now, a new controversy on the screen of the Switch 2 appeared, this time, exercising frightening terms like “ghosts” and “refresh rate”, while criticisms spread that games at the fast rhythm seem blurred Really HDR. Are they right? A little, yeah! Should you regret your decision to buy a Nintendo 2 switch? Probably not! Let’s talk.

It’s really one photo at a time, but very fast

I’m sorry to tell you that video games are an illusion. Mario doesn’t really move when he jumps. As you probably already know, the GPUs create an image at a time and these images, when they are played very quickly, create the illusion of movement. We see several images of Mario, with each image showing it in a slightly different place. And our screen must display these images proper, at a quick and matching pace.

This is a very rapid and incomplete explanation of how video games provide the visuals we know and love, but it is more or less how it all works. The way the image is delivered to your eyes is based on the coordination between the speed at which the GPU can pump the images and the frequency to which your monitor refreshes, which is measured in Hertz. If these things are out of synchronization in one way or another, you will find a screen tear, that is to say when there is a gap between the number of images that the GPU spits per second and the number of times the monitor also refreshes (in case you do not know, all the monitors light up and activate very quickly who give the illusion of staying).

But we can also measure the cooling rate in milliseconds, and this is where we can really lock ourselves in a certain specificity and understand what is going on. The more the response time in milliseconds is low, the more the movement of something moving through the screen looks. Ratcheet this response time and things are starting to seem a little vague in motion.

Wait, the Switch 2 has a 120 Hz refresh rate. It should be more than sufficient, right?

120 Hz is a cooling rate of the swell for a game screen. The problem with the Switch 2, however, is that the response time in milliseconds of its screen is a bit slow compared to those of many other game screens on the market. The composition of the problem is that we cannot in fact completely test the screen of switch 2 as effectively as we can other screens.

Switch 2 does not allow external video input. SO, as Mag PCWill Greenwald discusses In its ventilation of the late controversy of the switch, people have taken the measurement how fast the pixels change color on the Switch 2 screen using sensors and optical cameras, among other tools. It is technically not the same as measurement of the refresh rate as mentioned above, but it offers an overview of the speed at which the screen works.

Objectively, the Switch 2 screen could have gaps, but your experience with it is subjective.

The results of these tests revealed a response time of 17.1 milliseconds on switch 2 in a better case, and a response time of 33.3 ms at worst. As Greenwald mentions, the play displays should ideally target less than 10 ms.

So no, it’s not just in people’s heads. Maybe they are picky! But in reality, the response time of Switch 2 is not great compared to other game screens. Knowing this, however, should not help you have fun with your console.

And HDR?

By 2025, many probably know what the high dynamic range is: an expansion of how a screen of a screen or dark can display colors. An HDR display (with a signal to match) seems much more lively and realistic than an SDR screen (standard dynamic range). And it’s great. In my eyes, HDR is more an upgrade that 4K resolution could have dreamed of being.

But comparing the HDR of the Switch 2 to a more sophisticated HDR screen is a bit like comparing organic foods with certified organic foods. Technically speaking, the light range of Switch 2 at less than 1,000 nits is below what is necessary to represent a real HDR image. So it has a higher Dynamic beach that SDR, but is probably not True HDR.

What do you say here? Is my Switch 2 just a Hunk-A-Junk?

Yeah, what do you know? Nothing is ever good enough for you. Brade everything –SorryI don’t know where it comes from. I silly me.

No, as anyone has seen a switch 2 in person can attest, the screen looks great! The games are shiny and colorful as we expect. Of course, if you have a serious eye for the details and you are a number of numbers, you may think that the screen has been able to hit higher bearings. And unfortunately, hanging your switch 2 to a better screen via the platform does not seem to solve the problem because, according to Mag PCThe exit of the external display of switch 2 seems to remain faithful to what its internal screen can display.

Coming from someone who has memories of training and joyful GTA IV,, Halo 3,, Mass effectAnd Bioshock From my old Xbox 360 connected to an old, tiny and somewhat defective CRT in the corner of a basement, lower technology does not always mean a lower experience. Objectively, the Switch 2 screen could have gaps, but your experience with it is subjective. So set all the noise if you are upset, enjoy another tower Mario Kart World And stop thinking about all these nonsense MS-Time and HDR.

.

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