Helldivers 2 was an instant success for PlayStation and developer Arrowhead. The game became PlayStation Studios’ most successful launch on Steam and surpassed one million sales.
One aspect that players like about the game is the fact that it is not a paid experience, something that a number of studios have fallen into over the years. While you can spend real money for in-game credits or the game’s battle pass, anything that can be unlocked in-game can be done in-game without spending money.
In a post on Twitter, Arrowhead CEO Johan Pilestedt said that his belief it wasn’t just about monetizing everything you can unlock in the game.
“‘You have to earn the right to monetize’ – I truly believe that,” he said. “If people want to support this title, they have a choice, but we never force anyone to do so.”
With Helldivers 2 being a $40 premium game, many players are sure they won’t have the option to spend real money on anything else in the game. Even if they do, none of this will result in a pay to win.
“I’m biased but we really tried hard not to make it p2w even if the elements are functionally different”, » said Pilestedt. “The only item that is p2w is the revolver – which will win you any cool gun competition.” The only (small) problem is that it’s not that good.
What do you think of Helldivers 2’s handling of the Battle Pass and real-money purchases, as well as comments from the developer’s CEO? For more insider games
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