
Fantasy Life I: The girl who steals time arrives on the switch next week and before the version 5 level, launches an early access update on certain platforms, increasing the game to version 1.1.1.
It will be slightly different on the switch’s front – with version 1.1.0 apparently reflecting “certain content of this update” on May 22 (JST). The version that reflects “most” content will be published in the future as version 1.2.0.
“For the Nintendo Switch version”, Ver.1.1.0 “, which reflects part of the content of this update, will be published on Thursday, May 22 (JST). The version which reflects most content will be published in the future as” Ver.1.2.0 “.”
Here is a translation of the complete layoff notes of the official level 5 website:
Fantasy Life I: The girl who flies time (early access update) – version 1.1.1
Additional additions / adjustments
Adding a signature function to the elements manufactured
- ● You can add a panel to the equipment you create (weapons, shields, life tools, armor).
There are various conceptions for panels, you can therefore define the sign you want to use by examining the workbench and selecting “Choose the sign”.
Addition of “control parameters” on the options menu
- ● A menu has been added to the options that allows you to modify button assignments for certain actions.
Addition of capacity To go to the master of life
- ● A function has been added to the Lives screen which allows you to go to the master position of each life.
- * This will become effective after erased the “apprentice trial” for each life.
Adjusted so that the companions selected in the production settings are recalled.
- ● When making an element in an element in an established, the status of the companion selected on the screen of craft parameters will be recorded and
Will be displayed in the selected state next time you make an article.
Adjustment of the number of items that can be made in a single production
- ● The maximum number of items that can be made in a single production for revenue for “plants”, “fences” and “lampposts” have been increased.
Organized skills information displayed on the equipment screen
- ● The content of the skills displayed in the details window on the right side of the equipment screen
was reorganized.
When life is concentrated – adjusted to display only unique skills
When an element is adjusted so that only the equipment skills are displayed
Basic user interface settings
- ● Adjusted the display of the vegetable icon in the fields.
- ● The names are now displayed on the buildings placed.
Make crafts zone objects easier to grab
- Easier to enter objects in the craft area.
Adjusted the text of the clear condition for the Gachadan tree
- In the Gacha dungeon tree, when the clear condition is to obtain a fruit of time “,
We have adjusted the text to facilitate understanding of which target will abandon the fruit of time.
Card screen adjustments
- ● icons have been added to the screen / minimap screen to facilitate the outputs and the ascending and descendants in the dungeons.
Adjustment of the recording of prohibited areas
- ● Adjusted the prohibited areas to record the main unit.
Add guides / adjust the contents
- ● The following additions / adjustments were made to the “guide” in play.
【addition】
“sign” | Explanation of signatures that may be included in the articles manufactured |
---|---|
Building production by peers | Explanation of the support provided by the Companions NPCs in the Production Mini-Jew |
『Eye and hair catalog』 | Explanation of the “catalog” that allows you to add eyes and hairstyles |
(Adjustment)
Coliseum Quest | Adding retirement |
---|---|
“Phantom Fellows” | Added explanation concerning the distribution of the experience |
How to grow vegetables | Additional instructions on sowing and watering |
“Tension techniques for combat life” / “Tension techniques to collect life” | The same guide for combat and life of life was divided into distinct guides. |
Balance changes
Adjusting parameters related to the main story
- ● The parameters of enemies and reunited objects that appear in the main story have been adjusted to make the story more pleasant to play.
- ● To make the scenario more pleasant, we have adjusted the parameters required for the recipes that must be created in the main story.
Setting of parameters related to the challenge of the zone
- ● Conditions to reach a gold classification in the legendary challenge were relaxed.
- ● The conditions of realization of a gold coast in the delivery challenges were relaxed.
Bug fixes
● Correction of a problem where players would not be properly guided to destinations in the main story, life tests and requests from everyone.
● Correction of a problem that prevented the progress of occurring if you were invalid in the battle between the start of the game and that you reach Taukinone Village.
● Correction of a problem which made the progression impossible if the number of elements received in the reception box of the lifestyle exceeded the limit.
● Correction of a bug concerning obtaining elements of chapter 5 of the main story.
● Correction of a bug that occurred with the obtaining of items at the Mujin sales office.
● Correction of a problem where the parameters of the equipment obtained from certain treasury chests were incorrect.
- * After applying this fix, the parameters will be automatically corrected.
Fixed a problem on the continent of Baka Dekkana where the NPCs according to the NPCs / enemies did not move correctly compared to the field.
● Correction of a problem where the state of the ghost character has not changed according to the area of zone.
● Correction of a problem where the experience points were not distributed when obtaining an experience or erasure of the manufacturing mini-game if a ghost character was in the party.
Fixed a problem where to skip tailor -made tests and artists’ apprentices would lead to that players are unable to obtain some of the recipes that should be obtained at the end of the tests.
- * After applying this fix, the recipes that were not available will be automatically granted if the conditions are met.
● Correction of a problem where the appearance of NPCs would remain hidden during the jump of the test of apprentices in certain lives.
Fixed a problem where the objective would not be recorded in the Pokédex during the request for the gathering of an NPC Companion and the completion of the task.
● Correction of a problem that made the game uncontrollable during the production request and the attempt to produce an element that was at the maximum quantity when no companion was selected.
Fixed a problem where objects could not be placed on the third level of the soil at the bases.
● Correction of a problem that prevented the quest for the basic Babillard “obtain the highest note in the gallery” from being finished.
● Solving a problem in the Gachadan tree where the articles buried in the aging altar could not be unearthed.
Fixed a problem where the age of a gifted aged weapon would not be displayed to the recipient.
Fixed a problem where players would not be able to progress if they changed a buffer / emotional / free model in the “Greetings” tab of options in the sanctuary of the continent Gachadan Tree / Baka Dekkana, then immediately restarted the game after the backup.
- * We work to recover backup data which will not be able to progress after applying this fix.
Correction of an involuntary behavior that occurred in the menu during the execution of renovations.
● Correction of a problem that made the buttons unusable after the end of the tutorial depending on the moment when the tutorial occurred.
● Correction of a problem in certain event scenes where the scene break while it was defined on “auto” would lead to any accepted operation that the jump.
Fixed a bug that occurred in certain quests.
● Correction of a problem where the triplating effect of trip does not target correct targets when you play in cooperation with trip (family game 2p).
● Various multiplayer bugs have been corrected.
● Some Japanese texts and translated texts have been corrected.
● Other minor bugs have been corrected.
Earlier this week, the Japanese publication Famitsu awarded Fantasy Life I: The Girl Who Step Time 36 on 40. The local outing of the game will start on May 21, the early access period starting on May 18 for certain platforms.