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Elden Ring director struggled to beat his own game before DLC

Picture: Bandai Namco

Actually everyone struggles with FromSotware’s challenging difficulty, even From the software president Hidetaka Miyazaki. The head of the studio and creator of the The souls The series revealed that in preparation for Ancient Ring‘s The shadow of the Erdtree DLC, he played the base game and faced many challenges, ironically of his own design. How did he end up beating the game? Using all the tools the game offers and a little insight from the developer.

Miyazaki admitted his struggles through The Lands Between in an interview with The Guardian about the upcoming DLC ​​and the future of FromSoftware. “I want to start by saying that I’m absolutely terrible at video games,” Miyazaki confessed. It’s hilarious when you think about how the games he and FromSoftware became famous for brought together a community known for swooning over the difficulty and coining the hateful phrase “asshole.” The director reveals that once he has developed a game, he usually does not take it up again as a player, but before The Shadow of the Erdtree he forced himself to get through Ancient Ring.

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Bandai Namco

But if Miyazaki is so bad at video games, how did he get away with it? Ancient Ring? “My approach or style of play was to use everything I had at my disposal,” he says, “all the assistance, every bit of help that the game offers, and also all the knowledge that I ai as the architect of the game. While that last part about game design doesn’t apply to other players, Miyazaki’s playstyle offers great lessons for anyone who hits a wall. Ring of Elden: You can use something if the game offers it.

Elden Ring takes the Soulslike formula and opens it up, literally, as a sprawling world that players can explore at their own pace. According to Miyazaki, this “lowered the barrier of entry” and made the game more accessible to players. For some, this open design and inclusion of mechanisms such as Spiritual Ashes (which allowed you to summon help from NPCs) removed the need for “git gud”. These people then began to accuse players who used these tools of not playing the “right way” or of playing on easy mode. But with Miyazaki playing with these proposed aids, it’s pretty clear that the right way to play is the way you want, and that the “git gud” argument is bullshit.

Miyazaki and the developers at FromSoftware created each system with the goal of helping players overcome the challenges they face. There is nothing wrong with using them. It is true in The Shadow of the Erdtree and also: summon as many co-op players and Spirit Ashes as needed to crush enemies to the ground. Just remember, this is what Miyazaki would do.

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News Source : kotaku.com
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