A new report sheds light on how much EA invested in its single-player FPS Immortals of Aveum, which received mixed reviews and was considered a financial failure.
Immortals of Aveum launched in August 2023 amid one of the busiest game release years in history, marked by giants like Diablo 4, Starfield, and Baldur’s Gate 3. The self-proclaimed “Call of Duty with Magic” from Ascendant Studios was convincing enough. , and I personally think it deserved more attention, but it ultimately missed EA’s expectations by enough of a margin that around 45% of the studio’s workforce was laid off shortly after release.
Studio CEO Bret Robbins has publicly stated that Immortals’ poor sales were attributable to last year’s extraordinarily busy release schedule, but an anonymous former Ascendant employee speaking to IGN said that in reality, the game’s concept itself and its large budget were both fundamental errors and ultimately doomed the project.
“At a high level, Immortals was massively overlooked for a studio’s first project,” the former employee said. “The development cost was around $85 million, and I think EA invested $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today’s market was a truly horrible idea, especially since it was a new IP that also tried to leverage Unreal Engine 5. Which ended up by being launched was a bloated and repetitive campaign that was far too long.
Whatever the reason Immortals of Aveum didn’t succeed, it’s a shame that its failure only further discouraged major studios from investing in the kind of big-budget, no-frills single-player action games we We’re seeing less and less these days, and the layoffs affecting passionate developers are even worse.
Another anonymous employee, also at Ascendant, told IGN that there was potential in Immortals’ old-school approach, but admitted that it still failed to find an audience. “It’s not a sequel or a remake, it doesn’t take 400 hours to beat, there are no microtransactions, no unnecessary grinding of the open world. Although not everyone liked it, It’s been pretty well reviewed, currently 74 on OpenCritic and Mostly. Positive on Steam. No one bought it.”
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