Don’t worry, even Miyazaki struggled with Elden Ring’s high difficulty.

The release of Elden Ring DLC ​​Shadow of the Erdtree reawakened the typical Soulsborne debate around high difficulty, but even the game’s creator had trouble playing it.

In an interview with The Guardian, FromSoftware’s Hidetaka Miyazaki spoke about playing Elden Ring before Shadow of the Erdtree, but had difficulty because he’s not a very good player.

“Before the release of any game, I will play it very actively and devote as much time to it as possible,” he said. “But after release, I tend not to want to touch it anymore, because I know I’ll either find things that I left on the table or issues that will bother me. And once I’m become a gamer, I’m powerless to do anything significant to change it. So once a game is on, I tend not to play.

Elden Ring Shadow of the Erdtree | Official Launch TrailerWatch on YouTube

He continued: “But in preparation for Shadow of the Erdtree, I played through the main story of Elden Ring. I want to start by saying that I am absolutely terrible at video games, so my approach or my style of play was to use everything I had at my disposal, all the assistance, every bit of help that the game offers, and also all the knowledge that I have as an architect of the game. game… the freedom and open-world nature of Elden Ring may have lowered the barrier to entry, and I may be the one who benefits from it the most, as a player, more than anyone else. »

As an open-world game, Elden Ring is more accessible than previous FromSoftware games and gives players plenty of options to help them: whether it’s cooperative play, additional summons, or simply a walk in search of runes. And if Miyazaki is counting on these features to complete the game, so are you.

It’s quite amusing, however, that Miyazaki summons these dark and terrifying worlds for players to fight in, but has difficulty playing them himself. It’s no wonder he admitted to being a “big masochist” in a previous interview.

“Some areas are designed to be funny and with humor in mind, but I think a lot of the time the things we try to take seriously or that we try to approach from a point of view serious or dark tend to be interpreted as humor,” he said. later told Eurogamer. “But it’s not a calculated thing, we don’t intend to make a lot of these games and characters funny. I think it’s just interpreted that way and is interpreted that way because of the player and the environment he plays in. “A lot of that is unintentional. ”

Legendary Let Me Solo Her player is now back for Shadow of the Erdtree to help players struggling with bosses, so watch out for the summon sign if you’re struggling.

FromSoftware also released an update to the game this week that adjusts the balancing of Shadow Blessings, which should make the DLC a little easier.

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