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Cost all costs

remon Buul by remon Buul
May 20, 2025
in Tech
0
Cost all costs
Cost all costs
Excellent design of stupid and constantly creative mission, hampered by tedious interludes and an insistent, unconvincing and useless story.

  • Promoter: Student studio games
  • Editor: Konami
  • Release: May 22, 2025
  • On: Window
  • From: Steam / gog / epic games
  • Price: £ 25 / $ 30 € / 30
  • Examined on: Intel Core i5-12600k, 32 GB of RAM, NVIDIA RTX 4060 TI, Windows 11

They say that if you ignore your detractors, you should also ignore praise. But I am proud that my boss told me that I am a good mail. “I am A good letter “, I think, pushing a remote -controlled corvette for the chimney of a local child in the tibias of a pedestrian, striking them to the sky, ziting before the sound of soft bones on hard concrete in a concrete. Kninging my newly installed curriculum, breaks the windows and lamps nearby in confetti of shiny injuries.

Sometimes confidence is more precious than a perspective measured on things, and if you need to focus on praise to block the little voice by telling yourself the way you lead to these surf guitars is less Dennis Wilson, more Charlie Manson, while it is. Delivering at all costs makes me think a lot about confidence, in fact. He invokes GTA with a series linked to open cards, constantly your attention of the main and lateral missions with the promise of the sanctified buckabouts – a detailed suburban suburb to the individual closing stake by taking the place of the rocket launchers and the accumulations of cars. But tragically, it is also cursed in a lack of confidence that it is enough. He wants to be something more.

With the games, I came to see the stupidity – joyful, knowing, festive and confident – as a kind of fearlessness. There was a tweet very mocked by a human from the industry apparently well known a few years ago “in a world where each game is John Wick, the last of us 2 is Schindler’s list”. Apart from allusion, I remember thinking that my problem was that not enough games are John Wick. We should be so lucky that more games present this level of technical virtuosity And mischief And ingenuity And Character while also displaying premonitory levels of self -awareness and comfort concerning their own limits. Excellent pleasure and stupid with nothing to prove is shorter than you think.

The delivery of rotten melons in a van to deliver at all costs.
Image credit: Hunting rifle / distant rocky paper studio

Namely: Delivering at all costs is around 70% video game video game, and a fairly big to that. The rest is dull kinematics and conversations and other assorted Faff, with a deeply unmanageable protagonist, sufficiently exposed to be instantly repellant while being the kind of Bozo who says shit like “Well, here is nothing!” Aloud for himself before entering a job interview. It has been since I played a free -shaped chaos (destroy all humans! Comes to mind, in mind if not details), and the result was like going for lunch with a friend that I had not seen for years, only so that they could catch the delicious milkshake with my hands every ten minutes and refuse to return it before listening to the next part of their scenario. This is not a good scenario, Eric. And give me back my milk-shake.

Watch on Youtube

I wouldn’t even say that the writing of the game is bad, in the sense that it contains very good things resulting from humans who put imaginative ideas on paper. The formula remains coherent. Either get one thing and take it to a place, sometimes with a few stops opposite, without it being ruined. Or, collect or deliver a lot of things quickly, sometimes with a time limit, sometimes while being attacked by cops or another vermin. You will get some loading tools to upgrade your truck as progress – a winch, a crane. But the game is so creative with its twists and downs that each delivery stands out.

A mission, you deliver a stone statue of the mayor to replace an old one that has been painted white over the years by a really biblical quantity of Plop Bird. While you come back from the slopes of treacherous volcales, you are set by an armada of teeming dysentery pigeons, forced to make a trip of incoming shit sheets to deliver your cargo as virgin as possible. Another, you deliver a gigantic Marlin, driving through barrels of flow on the way so that he is not hungry and does not try to return your car with his tail. Then you could take a blow in rival email trucks and a crane that steals their packages to make the deliveries yourself.

Deliver a remote control car in a chimney in delivery at all costs.
Image credit: Hunting rifle / distant rocky paper studio

All this is made of goofiers by what Brendy described as “the goodness of the sliding sliding micro-machines”. Although I imagine trying to drive such a pressure sensitive vehicle with a mouse and a keyboard is a nightmare, on the controller, your truck is tight and responsive while reacting to the slightest too zealous on your part with clownish histrionics. It’s good and good and welcome. The more you conduct, the more fun it is, and after playing two games by a row that kept me constantly like JK Simmons in Whiplash to do things well, it’s great to play something joyfully permissiveness of Splastardry pole and slippery.

So what would be the perfect hunter for all this creative chaos? Why, a kind of traumatic background for your mail, of course. The comics where an authoritarian father without justification of the love of your engineer-tagon for “these whores of Gizmos” wants him to go instead a fox. But he can’t do it! He can’t press the trigger! I ran over twelve people yesterday, match. I have done at least twice as many homeless people. There is a rivalry with senior management which tries to discover the past of your mail not actually. You have to go to bed and wake up and dress all the few missions in your apartment, although there are no other life simulation elements that would give this goal. There is a sequence at the end of the first act where you have to push the boxes and binders of the doors to escape a building on fire. It is unconvincing, without interest, without focusing, and there are too much.

Push the binders to escape fire at all costs, for a ridiculous reason.
Image credit: Hunting rifle / distant rocky paper studio

The thing is however, the city is already a pleasant place to spend time, in terms of vibrations; A Toytown Pastiche d’Americana in the middle of the century which creates a sense of belonging sufficiently familiar and dynamic for you to level this place to the pieces. There is enough here to transmit the identity of the game without all the Faff. And that’s where I come back to think about confidence. More specifically, how to deliver at all costs to a lack of self -confidence. The game seems afraid to be defined by its strongest elements and tries a type of narration structure that does not serve it at all.

Because that doesn’t seem like a story to me that someone wanted to tell, nor the additional sequences that someone who wanted to do. These are inclusions born of a nervous desire to fill the mold with an impersonal idea of ​​what constitutes a real Video game, a scale with value built from boxes. Worse, they drag the party and refuse to give me my fucking milkshake. If you think you have higher tolerance for beating the “Skip Dialogue” button, go there by all means. There is, as I said, an excellent stupid pleasure to have here.

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