I know that a multiplayer shooter really clicks when my friends and I all exchange stories at the end of the night. There was time for my Banshee was Skyjack on an infinite halo pit, and I used my grappleshot for Re-Skyjack, sending the potential thief to their grave. Or when we were just to my friend Geoff against four opposing players in a Vaillor game, and he channeled his interior John Wick to suddenly become a god of the hunting rifle and win it for us. After a week in the trenches, the streets and the ruined buildings of the first two beta weekends of the battlefield 6, one thing is clear: we are going to have a plot stories to share.
The first thing that I noticed in the Conquest mode was how much destruction happened all around me. The buildings separated, the trees broke and the walls collapsed while the dirt and the dust filled the air. It looks like a war film, and stop to leave the smoke of a clear car explosion made the area in which I felt less like a playground for a shooting game, and more like, well, a battlefield. At more than one opportunity, I found myself attracting the undesirable attention of an enemy reservoir, and the volume of wrecks all around his fire which opened fire left me like Lord Beckett walking on his ship which quickly disintegrated at the end of the Pirates of the Caribbean: at the end of the world.
This destruction is not only there for vibrations either. To blow the coverage of the other team with the grave launcher of the assault class forces a satisfactory reassessment of their strategy, and to bring down the walls to violate a goal or create new lines of view is a tactical delight. This does not mean that you will be Kool-Aid by making your way wherever you go. Contrary to The finalsWhere the walls are (affectionately) made from dried gray, here the cement walls act as cement, and you will need this aforementioned grenade launcher, certain rockets or a faithful tank to fully enjoy the card, increasing the importance of the selection of your equipment.
There are four classes to choose in the beta version, although you have much more control over their kit than in the previous battle games. Anyone can equip any pistol, so if you want to be a supporter of Soupofoir with an elite shooters, you can. I am a little tired of the possibility that meta-constructs arise which would be an error not to be used, but so far, the variety I have seen through friends and enemies seems to agree with what I would expect in any other shooter like this. Each class also obtains special advantages with its signature gadget, weapon and its line. For example, the engineer undergoes reduced explosion damage and recognition can retain his breath to stabilize his rifles of elite shooters, which offers a good thrust to match your load with your class.
People often revolve towards assault classes, but Battlefield 6 continues the history of the series to make the support options viable, if not essential sometimes. Engineers are a necessity in the largest cards with vehicles, because their rockets distance the dominant cartographic reservoirs, and their torch repairs friendly vehicles. Any class can lift the nearby sky, which is a change compared to previous battlefield games, but the long activation time is often a quick way to join your injured boyfriend, so that the ability to support instantly get the bottom but not at their feet using its defibrillator can turn the wave of a narrow skirmish. This is particularly precious in the types of matches where your team has a limited reappearance pool to draw.
The shot itself is wrong on the easy side, which, I think, is the right adjustment for the massive number of players that you can see in a given match. The weapons are very precise, and the minimal decline means that they remain precise through a sustained fire, which has led to a relatively high competence floor, with players even at the bottom of the head contributing to a decent number of killed most of the time. This does not mean that the qualified game is not rewarded. I was on both sides of a fight where a player shoots first, strikes a body and is shot by a shot perfectly placed in return.
Time to kill fast rewards a lively eye rather than being the fastest of the draw, and the importance of decision-making over almost everything else is a great differentializer compared to other military shooters. Do you take the slow road through the alleys at the back of your lens, risking potential ambushes on the way, or are you trying to find the right time to cross the wide open road, hoping that a sniper does not look or an armored vehicle is not on patrol? It is extremely satisfactory to set up an ambush in a key building, hunting rifle players who are stupid enough to pass without checking their corner.
The types of matches available in beta are not innovating, but that doesn’t bother me, given the way they play. Conquest is the headliner, with 64 players mixed between infantry and vehicles, and wide open cards with control points to fight and hold. The elimination of enemies or the possession of these points drains a limited supply of reappearance in the other team, which means playing the objectives or looking for fights contribute both in a satisfactory manner. The breakthrough is similar, but with a more defined offense (which has these same limited reappearances) and the defense (with infinite reinforcement). There are more options like Rush, which is a bit like the counterattack without round, or the death match of the classic team alongside a few others, but I have not yet been able to fllate myself from the joy of Conquest long enough to spend a lot of time with them.
We are still in the beta period, but I already have an absolute explosion with the Battlefield 6 multiplayer. The action is sublime, with cinematographic quality for constantly rainy debris which are improved by the legitimately effective to take strategic benefits of this destruction. The precise canons and the time to kill mean that anyone who has a chance in a shooting, but the other classes bring enough to the table to focus on maintaining your team or your vehicle exploiting a viable way of contributing, even when direct fight is not your strength. I still need to spend more time with the different vehicles, which is a game in itself, and I need to play much more on the cards before I can really make opinions lit up on them (I look at you, infested sniper cliffs on Peak Liberation). It will also be interesting to see what, if necessary, changes or is reassessed for the official launch in October – but at the moment, even in beta form, Battlefield 6 could be the funniest shooter that I played this year.