Google’s new video generator is in full strength, and I don’t know for you, but my flows are complete Examples of what he can (and sometimes cannot) do. I have already covered how it is Smooth and deep brain Youtube contents,, Half cooked Michael Bay Bulls ** t, And absurd pharmaceutical adsBut there is another category that I have not yet mentioned, and it is potentially much more impactful than the first uses. Sorry, the players, but Veo 3 (and probably other video generators) could be on a collision class with your AAA games.
Veo 3 does video games very well. It is as if you could already explore new worlds.
The prompts are all variations of:
> A video game from the world open in the third person walking …
> An FPS video game in / on a… pic.twitter.com/bpdgaknu55– FOFR (@fofrai) May 22, 2025
An area on which Veo 3 is surprisingly functional is to generate False gameplay images of AAA games, which – if you allow me to turn off my brain for a moment – is quite entertaining. Above are the results of an prompt that asks Veo 3 to generate a third-person open world game in different parameters, including certain realists Grand Theft Auto– generations of style, science fiction, fantasy and one that looks very much like The last of us. Aside from the concerns of copyright, it’s quite neat!
This makes sense, given the endless flow of play content that Google could have at its disposal via YouTube, that Veo 3 would be able to spit a kind of facsimile of an AAA game. This is not the part that really intrigues me; It is that people already take these generations and run with them. Below is an example of a 3D designer who passes Lovis Odin on x Demonstrating how VEO 3 outputs can be integrated into a workflow that takes video powers of video generator AI and makes them even more granular.
Google Veo3 creates beautiful basic videos, but what happened if that was not enough?
I built a @ComFyui workflow that goes further:
🏗 New structure with flow (Lora Arch)
📦 Transformed into 3D with Hanyuan3D 2
🔁 Integrated + Relight via flow, controlnet, denise and redux
🎞️ finalized the… pic.twitter.com/pafu2qvu34– Lovis Odin (@odinlovis) May 27, 2025
Using some other tandem tools with Veo 3, Odin takes an initial video prompt, then adds a structure that is made in 3D and is then fully customizable. Of course, Veo 3 can add objects alone, but as Odin notes, which separates this workflow from your text prompt to typical video, is granularity. As well as text -based prompts can be, they are also a kind of huge pain in the ass if you want something specific, Which makes them less ideal for real professional workflows.
Odin’s work flow is not only focused on games, to be clear – this is the type of thing that could be applied to any generative video, but it seems particularly practical for the development of games. Think about it: you have an idea, you generate the look with Veo 3, personalize it with other 3D tools, then (although this piece is not included in Odin’s workflow) that you give it to life with code generated by AI. Obviously, this last part is the largest piece in the puzzle, and the generator AI is not entirely in the level of being able to properly code AAA games, but that does not mean that we do not tend in this direction.
People are already good in their trip to “Coding of the atmosphere” simple gamesBut something tells me that this is only the beginning. Google himself already approached the idea of games coded generated In 2023, indicating in a blog article on generative AI and the game that “content creation is one – if not the most important – the expenses that games can incur”. The blog also said: “According to the UMC of the United Kingdom, successful games can have much over $ 100 million development budgets … AI allows developers to take advantage of this new technology in a way that respects intellectual property while protecting its own owner data.”
To summarize Google, if I can, the development of the game is expensive and takes time, and they see great potential to reduce game labor costs, copyright is damned. Is it surprising? No not at all. AI, if we have to believe the media, seems to be a reductive work force at all levels in many industries, games included. What is surprising, however, is that progress in this direction could happen faster than we think, and if it is really there, it could be bad news for real people extremely overloaded from the game industry and potentially bad news for the games themselves.
As vast as the potential for an augmentative IA, the potential of Soil ai is just as high, and unfortunately, there is nothing special in the game industry which would prevent this same undulation of the slogging from taking effect. I learned not to ring the alarms too early – things happen in the world of technology, and they happen quickly. Maybe in the not so distant future, we will wake up and we will realize that this thing IA was just a fashion that passes, but if there is one thing that is certain, it is that we will probably discover it a lot of Fortnite plagiarism.