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9 Things We Just Learned About PS5 Hero Shooter Concord

Concord is from Sony next big PlayStation bet The sci-fi, live-action shooter is just a few months away. A recent batch of previews has finally given us a better idea of ​​what to expect, and the reactions so far are as mixed as fans’. after seeing the initial gameplay during last month’s PlayStation 5 showcase.

With his “We already have guardians of the galaxy at home” cinematic trailer and 5v5 hero shooting game structure, it is easy to classify Concorde like just another Monitoring clone hoping to capitalize on the disappointment of that game’s lackluster sequel. But Firewalk Studios’ first-person arena shooter actually seems to be trying to combine elements from games as different as Destiny 2 And Valorant.

Gifs: Firewalk Studios/Kotaku

PC Gamer I had fun with an early version of the game but found its characters a bit meh. VGC summarized the shooter as “Fate shooting, with slightly slower movements and approximately double the time to kill Call of Duty.” IGN I found the movement to be floaty and had concerns about the balance and readability of its classes. Game Informermeanwhile, made the game seem much better presented in person than in its recent trailers.

Whether this pastiche can turn into anything fun, much less sustainable over the lifespan of a modern game-as-a-service, is a question we won’t know the answer to until well into the future. ConcordeThe release date is August 26 on PS5 and PC. For now, here are a bunch of new details about how the shooter works and what might set it apart from a crowded field:

12 maps are available at launch

The different battle arenas showcase different parts of Concords sci-fi world and includes the fortified outpost Freewater, the stormy fishing platform called Water Hazard, the lightning-harvesting facility Shock Risk, and the mountainous observatory Star Chamber. PlayStation Blog also indicates that players will be able to test a map called Bone Mines in July.

And six modes, some of which are non-respawning

Previews were able to play three of these modes, one of which was similar to Call of DutyKill Confirmed’s Deathmatch mode in which players must collect tokens from the corpses of their opponents. While this mode includes respawns, others do not, with rounds ending if one team is wiped out. According to the PlayStation Blogwhich includes Cargo Run, where players compete over a package, and Clash Point where they fight for control of a specific area.

Hope you like double (and triple) jumps

Each of the 16 Freegunners (heroes) will have a unique set of stats and abilities, and there are even some light deck-building mechanics to customize your hero bench before each match. Most Freegunners have double jumps. According to PC gamerSome even have triple jumps. They also have dodges that momentarily take the camera out of third-person view.

There are no ultimates or supers

Contrary to Monitoring And Valorant, PC gamer reports that there are no ultimates in Concord (or super if you are Fate-stacked like me). Each Freegunner has two unique abilities, like the giant 1-Off robot that can suck up trash, as well as a passive. But there is no gauge that charges during the match to allow you to wreak havoc on the opposing team.

Players can deploy structures to help them stay around

What Concorde a, according to Game Informer And Rant screenare abilities that deploy equipment that lasts between rounds, unless destroyed by your enemies. This light building mechanic where players can try to control certain areas of the map with persistent shields, healing pads, and other advantageous structures is certainly something that could add a new layer of tactics to arena combat.

Which makes Concord unique?

As far as Sony’s hero shooter has one standout gimmick, it seems to be how switching characters during matches works. PC gamer Players expand their roster by “rescuing” different characters and can only take six into any given battle. However, when they switch between them during rounds or respawns, they can add the previously dead character’s class bonus to their current bonus, providing over 100 different combinations of bonuses with which to play. any time.

Post-launch updates will be free

Firewalk Studios has previously explained how it plans to release a new cinematic teaser for its characters and world in the game every week. The studio also confirmed that future content updates will be free. Here’s the exact language of the PlayStation Blog:“Discover some of the content that will be available at the game’s launch on August 23 and will be expanded over time through post-launch updates at no additional cost.”

Microtransactions will only be cosmetic

Priced at $40 just like Helldiverse 2, Concord sits somewhere between the current freemium model of Surveillance 2 and the old full-price loot box mode of the original Monitoring. Firewalk Studios provided VGC that the only paid microtransactions in the game will be cosmetic. “There are purely cosmetic parts that you can choose to further customize your character’s appearance, which you can choose to purchase,” the studio explained. VGC“This does not affect gameplay. We strongly believe that the full experience should be available to all of our players.” It appears that the new maps, characters, and modes will be free and available to anyone who owns the game.

Beta Early Access Weekends are happening in July

Players will be able to try Concorde Next month, players will be able to play the Closed Beta in Early Access. The Early Access Closed Beta will run from July 12-14 and will require a pre-order of the game to access (one pre-order will get you five keys, so only one person in your friend group will need to take the shot). The open beta, free for everyone, will take place from July 18 to 21. During these betas, which are actually just demos, players will have access to the 16 Freegunners, the four maps and the three modes. There is also a $60 “deluxe” version of the game that gives players early access to the full game three days before its August 20 launch.



News Source : kotaku.com
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